Over the years I have been collecting the old Commodore-64 1702
monitors, because they are all-around incredible. They are a
decent size, aren't too heavy, have recessed handles, accept a
composite RCA video feed, have octagonal versus rectangular
pixels - thus boast higher apparent resolution and clarity than
TV's, and lastly they are square, and they stack well onto each
other. I now own 61 of them, although at the present time they
are scattered around the city, lent to various friends, as I
don't take all of them out to shows too much any more.
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What I used to do, and still do occasionally, is build huge
crazy video sculptures, pyramids, matrices, you name it, and
pump multiple channels of sequenced, strobing video through them.
Quite wild looking, although be prepared for a back ache after
you've made the four cumulative trips that are required to take
them from home to van, van to rave, rave to van, then van to
home, to sleep... |
Rather than just taking a video feed and pumping it to a
distribution amplifier, then out to the monitors, I initially set
out to discover how to build myself a real videowall. To make a
long story short, I'm still not quite educated enough ( at least
in the video engineering field ), to design and construct a
videowall controller capable of digitizing 60 fields of video per
second, and then sending selected portions of the framestore to
up to 64 different screens ( 8 by 8 matrix ), before resizing the
info in real-time, and so on... It gets a bit complex ( I'm slowly
learning more and working on it though...I'll update you when I
come up with something. ) Until that time, I decided to use what
electronics know-how I had to create a multiplexed 4 by 4 grid
sequencer.
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Did you ever watch the TV-show "Knight Rider" ?
Assuming you did, you know the lights that scan back and forth on
the front of the car ? - Well, that was my thought-process
inspiration for my current videowall controller prototype. What
it is actually is a controller that illuminates 16 L.E.D.'s in
different sequences. If I position them in a 4 by 4 matrix, just
like how my monitors will be set-up, we can see the more than 200
different patterns available. I can spin the lights in a vortex
in either direction, checkerboard them, sequence the columns and
rows, and all sorts of weirdness. To control the video in the
same manner as the lights, I initially connected relays to the
LED connections, to switch my video signals as the LED's did so
as well. This worked, but there was too much of a propagation
delay, or glitch as I sequenced the different patterns. So I
switched from relays to transistors and opto-couplers, and
stripped the video sync before passing the main signal through my
circuit, then added it back in on the other side. So far this is
working quite beautifully, and my next modification will be a
sample and hold feature, so I can retain trails of fading video,
& I hope to add the possibility to input multiple channels
of video. One quick solution to that is to add a 2nd video
channel to the OFF portion of the opto-coupler, so when it isn't
activated by the main feed, it will default to the secondary
signal. However I dream of having multiple streams of video chase
each other in all sorts of crazy patterns as I build whacked out
video sculptures, and someday figuring out how to stretch my
image in real-time to cover the whole matrix! |
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Special Highlight:
OVT's Custom VideoWall Router Matrix Controller:
I recently had a chat with Brian from OVT about his custom
videowall controller, shown here. It runs on an industry
standard Knox routing switcher, with dual TBC's to stabilize the
input signal syncing.
Here are two .mpg streaming (if you have a fast connection) videos
of the controller in action:
MPG
#1 MPG
#2 |
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