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LaserGraph DSP |
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-THIS PAGE IS UNDER HEAVY CONSTRUCTION................
There are three versions of software that run on either the
Lasergraph DSP compact or workstation models: easy, progressive and
superior. You can upgrade to a higher version at any time. If
you are running a network of machines for a large installation, you only
need one copy of the SUPERIOR version, as it migrates to the other
machines running EASY on the network. The software is continually
being upgraded, and registered users may download the latest
implementation of the version they are licensed, for free from the
company's website.
The Lasergraph DSP Software in SummaryDue to the intuitive structure it is easy to get started; even with the first basic commands, impressive results can be achieved.There are three different ways to enter commands: by clicking with the mouse, by pressing the respective function keys, or by entering keyboard shortcuts. Many commands require the entry of additional parameters. Most values can be adjusted comfortably by clicking and dragging with the mouse button pressed; when entering via keyboard the system will show which values are legal (if necessary).
Construction of a laserfilm usually begins with the creation of an
image in the Picture Editor. Here there are many tools available
for designing the picture. Afterwards, the Animation Editor is used
to create animated sequences from single pictures. Finally, pictures
and/or animations are integrated into a Trickfilm. This is where
chronological sequence, size, position, movement, speed etc. are defined.There are several ways to control the correct starting of each section. With the help of a timecode, sequences of a film can be synchronized to a DAT tape, CD-ROM, or one or more Lasergraph DSPs in a network. The sequences may also be assigned to the keys of a MIDI keyboard and thereby triggered by hand. For games, up to eight joysticks and 64 analog signals can be connected. Trickfilms can not only be used to define pictures and animations, but also the states of up to 256 analog outputs on peripheral cards. DMX512-connections are used to integrate the whole spectrum of effect generating devices, such as fog machines, dimmers, motors, beamswitches, pumps, etc. Lasers which have a serial interface can be remote controlled and monitored using the Lasergraph DSP, the respective commands can be integrated into a trickfilm. This allows running a show fully automatically, including starting the laser, adjusting output power, and switching the laser off. A CD-ROM drive or a CD writer may be connected using the SCSI interface. Using a CD-writer, complete shows with music and all data can be stored on a CD. A special operating mode makes it possible for even an inexperienced user to start the show simply by inserting a CD-ROM and clicking the start button.
Picture Editor
The Picture Editor is used to create and edit two- and three-dimensional laser pictures. The picture can either be displayed and edited in the classic X/Y/Z display or in perspective view. The display can be zoomed from 25% to 5000%. A picture is simply drawn using the mouse or the graphics
tablet, the system automatically generates the necessary points.
Letters or geometric shapes (parabola, circle, ellipse) can also be
inserted directly.
One useful aid is the transparency function (Overlay). One or two previously created graphics are displayed underneath the current picture; that way hand-drawn Frame-by-Frame animations can be developed quickly and precisely. Colors of pictures are defined using palettes, for which more
than 281 trillion colors are available. These palettes can be changed
continually, even for each individual picture, in order to achieve
soft color transitions, dimming, cross-fades, color cycles etc. Elementary
colors are assigned names to simplify their handling.
Animations Classical Frame-by-Frame animation, where every picture is created by hand, can be realized on the Lasergraph DSP as well as modern, computer-aided animation. Here only key frames are created, the in-betweens are generated automatically in real-time when the sequence is projected. Movement and morphing are programmed fast and easily that way. Frame-by-Frame animations are created and edited in the Animation Editor. Individual pictures or complete sequences can be cut, copied and pasted, transitions between pictures can be viewed in detail. Especially useful is the fact that several copies of the Animation Editor can be opened simultaneously, thereby comfortably providing access to different sections of the same film.
Morphing, transforming one picture into another, is made possible by the Auto-Animation-System. This calculates any number of steps between the key frames in an animation and so ensures smooth movements. The calculation is done in real-time while projecting. Pictures can be positioned, enlarged or reduced, rotated, cut,
blurred and moved in real-time, without the necessity of
calculating intermediate pictures in advance. A movement may be defined comfortably by a curve or by any arithmetic term. Rotations, shifts etc. can be executed in a linear, oscillating or accelerating way. This way total freedom of positioning is achieved. The camera (viewing direction of the spectator) and objects
(pictures and animated segments) can be moved on curves in space.
These curves are created in the Picture Editor just as any other
three-dimensional picture. For instance, if you want to show a flight
through a landscape, the flight curve is simply drawn into the
three-dimensional picture of that landscape. The direction of view is
either adapted automatically to the flight curve, or lined up to a
specific point. Objects are shown in perspective, the visible scene
can be adjusted from wide-angle to tele. Display of those parts of
the picture which are positioned behind the camera is automatically
suppressed. This makes it possible to move the camera inside objects
or through the objects. Up
to eight parts of a picture can be animated separately while
retaining the connections between them. For example, the top of a cube
could be rotated without changing its base. The vertical edges would then
be rotated accordingly.
The use of Depth Cueing achieve a realistic three-dimensional effect. Objects appear darker the farther they are in the background, until they are completely faded out. If the time span for a movement is changed later, the course of the program adjusts itself automatically. For instance, a curve for a movement can simply be defined, which is then followed through in whatever time is available. Sequences which are defined once can be used for different lengths of movement time, if necessary even for different objects. If desired, Pictures may be displayed only in part or slowly
built up and deleted. This also works for several pictures
simultaneously, for instance one picture can vanish while two others
appear. Several techniques are available for displaying objects
realistically. The Hidden Surface Technique makes those lines
of an object which are positioned behind planes of the object invisible; Image
Masking (SWC) prevents display of objects which are hidden by other
objects. Several examples of this are shown in our
Any number of segments may be defined, in which individual pictures
or all pictures are modified. These segments are freely definable
and movable. Pictures inside these segments can have effects (for
instance flashes) added, be recolored or clipped. By
clipping it is possible to realize circle- or wipeblinds.
A trickfilm sequence consists of a series of commands. These are designed like forms and simply have to be filled in. Inputs are automatically checked for plausibility; in case of false inputs, help texts are displayed.
By clicking into an entry field and not releasing the mouse key, the mouse can be used like a fader. By moving it back and forth, the value is changed. The change is immediately visible on the laser. Instead of variables and arithmetic terms, it is possible to use curves, which can be easily generated and edited graphically in the Curve Editor.
Variables can be used in mathematical or logical functions, for instance to realize accelerated movements. Conditions, jumps and loops in the trickfilm allow an interactive control of a program. Four sequences can be edited simultaneously. By copying
and pasting segments of sequences, previously programmed routines can
be used repeatedly. The demos which come with the system
already contain a lot of very useful material. The timescript is used to synchronize up to four
trickfilms. If required, loaded films can be replaced by others while
the script is running. Using the timecode, up to four projectors
can be synchronized independently, as well as up to 256
peripheral devices (lights, effects in laser projectors, fog machines,
robots, etc.).
Display, Projection Pictures which are sent from the Lasergraph DSP to the laser
projector are automatically optimized. When switching the blanking
signal, delays are added. Because all images are vector graphics, only
anchor points have to be defined, points on a straight line are not
necessary. Points between two anchor points which are very far apart are interpolated;
if not all existing points are needed (for instance when a picture's size
is reduced), the number of points is reduced. All changes to pictures, programs and settings are displayed in real-time,
so that the effects of the changes may be evaluated directly in the
projected laser picture. If the Picture Editor is started from
within a trickfilm, the picture is displayed with those parameters
(size, color palette, etc.) that were defined in the trickfilm.
While editing a trickfilm command, all commands concerning
the complete picture are taken into account for the display. This
makes it possible, for instance, to display several pictures
simultaneously while positioning one of them. The Lasergraph DSP offers a handy tool to adjust a picture to the projection surface: Using the digital picture correction, pillow-, cylindrical- and trapeze distortions are easily eliminated.
Extras Up to 240 previously programmed sequences can be started by pressing a key on a MIDI masterkeyboard. In addition, each sequence can define the state of up to 256 8-bit peripheral outputs (with dimming, crossfading etc.). The Lissajous-Generator allows the creation of three-dimensional
figures by entering a few parameters. The spectacular improvement of
this is the Abstract-Generator Fascinating elements, which
permanently change their shape and color, can be integrated into
trickfilms like normal pictures. Colorcycles can be easily created
and edited using the Colorcycle Editor. Please see the examples in
our One or more bitmap pictures (windows bitmap) can be "applied" to a laser picture. This modified laser picture is a normal object and can be used without any limitation. Movies are easily produced, too. Trimagic® is our patented procedure for real-time 3D-laserprojection. Three-dimensional pictures, either in anaglyphic (red/green, red/blue) or in polaroid technique, can be designed in unequaled quality without extra programming effort. For the polaroid technique a special projector is used.
Automatic functions make transformation of two-dimensional
pictures into three-dimensional objects easy. Selected areas are simply
transformed onto a predefined three-dimensional shape (cylinder,
sphere, torus, helix, or any other object). The calculation of the
inbetweens (pictures between key frames) is done automatically in
real-time by the Lasergraph DSP when sending the data to the laser
projector.
Setting up a laser system with several lasers, scanners, color controls
and control computers as well as the necessary periphery for laser shows
requires complicated cable connections, especially when the positions of
the components are far apart. This has considerable disadvantages, such as
a deterioration of signal quality due to loss of signals as well as the
immense amount of work necessary for setting up the system.
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| General Facts You can use SMPTE or MIDI timecode to synchronize show elements with music or other events. Up to four DSP cards can be put inside a Lasergraph DSP workstation, each controlling one scanhead. You can import pictures in the following formats: ILDA, ZAP, DE2, DE3, and HPGL. Then you can optimize the data to eliminate redundant points and to define anchor points. Data may then be exported in ILDA and HPGL formats. They offer a 2 day training course with the purchase of the software licenses progressive and superior. They also host a free DSP user meeting every year in Berlin where users from all over the world meet and exchange experience and learn more about Lasergraph DSPs capabilities. Demo programs, fonts, and some shows are included with the system. |
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