stephen
beck's vsynths
Brief: The ever-versatile hardware genius, Steven Beck created
some early 70's synths that had no video inputs. They made video
purely from oscillations. He also modified a few Paik/Abe units.
STEPHEN BECK
Direct Video Synthesizer (Analog), 1970
Beck Video Weaver (Digital), 1974
Steve Beck, a video artist and engineer who designed several
important video synthesizers for his own use and for the National
Center for Experiments in Television in San Francisco, described
an evolution which places him solidly in the modernist tradition.
Significantly, the process of designing his video synthesizers
took him down analytic paths similar to those taken by the
Bauhaus even before he was aware of the correspondences. He began
by working with the simplest electronic waveforms (sine, triangle
and square waves) which when translated to images, create
elemental forms.
He had experiences of seeing the visual field break down into
elements, and when he was doing the design for the synthesizer,
structured these elements: color, shape, texture, and motion. And
he further took the element of shape into sub-categories of
point, line, plane, and illusion of space. He later read
Kandinsky's work [On the Spiritual in Art] and found it was
really close: He had no foreknowledge of his work when he arrived
at the same, or a very similar scheme. He was astounded. He was
reading his notes for his class at the Bauhaus and there it was,
the very same analysis.
A few words from Stephen Beck:
"I went to school at theUniversity of
Illinois and was very fortunate to find the experimental music
studio in Champagne/Urbana. They were looking for somebody to
wire things together and I got the job. The University of
Illinois was a very happening place in the late sixties because
of Lejaren Hiller, Herbert Brun and a technical guy named James
Beauchamp who was actually an electrical engineer. That was in
1968. We had one of the first Moog synthesizers and we had built
something called the Harmonic Tone Generator. Sal Martirano was
one of the most progressive and daring of the music faculty and
was very kind to all of the students who showed any interest at
all. He'd invite them into his home and we'd sit around and have
discussions and play music. I admired him immensely because he
took it upon himself in his middle age to learu electronics,
circuit theory, and digital logic in order to progress his art.
At the time there was a lot of experimentation with consciousness
altering substances such as cannabis, LSD-25, mescalin and
shamanic rituals. We'd get together to chant and induce visions
and hallucinations. This all fascinated me because for as long as
I could remember I'd always seen lots of images when I closed my
eyes which I later learned were called phosphenes and hypnogogic,
hypnopompic, eidetic imagery.
I started to design conceptual circuits that would go beyond the
oscilloscope and vector display. My perception at that time was
that here was this incredible technology of color television,
which I understood thoroughly at the technical level, which just
cried out to be used for some higher purpose. There was also at
that time a tremendous amount of resistance against the war in
Vietnam. All of us were in danger of being drafted and we were
protesting. There was this incredible opposition to what I saw as
technological genocide. Here was this technology and people hated
it because it was so destructive and at the same time, that
technology was being used to go to space. That was the positive
manifestation of that technology.
I was studying electrical engineering and I was kind of an
apologist or promoter of that positive aspect of technology. I
always wanted to make something beautiful out of television as my
premise. I was making oscilloscope movies in the electronic music
studio and Ron Namath filmed some of them. Sal Martirano saw what
I was doing and he was really enthusiastic and he asked me to
start performing with him. I would go to his house with other
students and we'd design gates and digital circuits and try to
wire them up. It was this huge construction with thousands of
patchwires.
I arrived at KQED in August of 1970 and immediately started
ordering equipment to build a synthesizer. I met Richard Felciano
and we started collaborating on some studies using the Buchla
Synthesizer and my machine. I had designed my voltage range
inputs to be compatible with the Buchla Synthesizer thinking,
I'll go look Buchla up and maybe we can team up and make
something. I started to produce imagery and also it was my first
opportunity to work with videotape."
DIRECT VIDEO
SYNTHESIZER
(ZERO AND ONE)
The difficulty of using audio that "sounds good" to
form an image that "looks good" was problematic in DV
#0. The most interesting images were found from sound sources
which were harmonically related to the vertical field rate (60
HZ) and/or the horizontal rate (15,750 KHZ), frequencies not
common to audio synthesizers. The search for dedicated sources of
video patterns, and a grant from the National Endowment for the
Arts in 1971 evolved into the Direct Video Instrument One (DV
#1).
1) Two dual axis joystick controls
2) A Horizontal and Vertical Ramp generator
3) A H or V phase-locked voltage controlled oscillator generating
a triangle and square wave output. Non-linear waveshaping was
later added.
4) Eight Voltage to Position Converters - switch selected on H or
V, to generate rectangular pulses. These pulses are controlled in
position and width under voltage control. Output of these modules
are gated together in the binary "geometric region
processor".
5) An array of binary functions called an "octal geometric
region processor." A collection of eight digital functions
of two signals: A and B, A or B, A EXOR B, are used to combine
the rectangular pulses formed by the Voltage to Position
Converter modules.
6) A Video Outliner called a "geometric unit generator"
generates lines and points. The outliner has a horizontal edge
extractor formed through delay of the video signal, and
"EXOR-ed" with itself. The extracted left and right
edges is selected to pick off the leading or trailing edges of
the image. These horizontally derived edges trigger a 1-8 line
"monostable" to form a rough approximation of vertical
edge.
7) A Dual Video Processor - with gain and a "threshold
control", to "core" out, and truncate video
signals below a certain level. The processor can alternately be
used as a level converter to translate audio signals to DV# 1
levels. This concession allows camera images to enter the direct
video data path.
8) One Quad Mixer module - with 11 input patch connectors. Four
front panel thumbwheel switches assign the patched signals from
the pattern generators to one of the four color channels labeled
A,B,C and D. Each of the four channels has a "gate"
input to "turn-to-black" or turn off the signal with a
video speed control voltage. Switch #0 is connected to a flat
color field, switch #9 and #10 are hard-wired for the two
external camera inputs of the Dual Processor. Each of the four
channels has a low pass filter to smear the image, called a
"texture generator" and can be set to either a
horizontal or vertical time constant. Each of the four outputs
drive a master level control which wires over to the Color Chord
modules.
9) Four Color Chord modules - These modules superimpose the Quad
Mixer output into triplets of red, green and blue levels which
drive amplifiers with non-inverting and inverting inputs. Each
module is controlled by its own set of six knobs, the
superposition of the signals appearing as "color
chords". Three knobs are assigned to the non-inverting Red,
Green and Blue amplifiers, and three other knobs to the inverting
or "negative" side of these differential output
amplifiers. The amplifier outputs are DC restored then passed
along for final output to the RGB to NTSC Encoder. A 3M NTSC
color encoder and Telemation NTSC color sync generator develops
the timing and final video output for DV #1. A simultaneous
monochrome and color video output are available.
| These pix are some output produced by
Beck's DVS, taken from: Art and the Future: A
history/prophecy of the collaboration between science, technology and art. By Douglas Davis, Thames & Hudson, London, 1973. |
|||
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VIDEO WEAVER
The Video Weaver is a digital pattern generator involving a
string of counters and a Random Access Memory (RAM) to hold and
later retrieve a stored pattern. It can be viewed as an
electronic loom, having a vertical warp and a horizontal weft.
The pattern is programmed into the memory then "woven"
onto the screen by a set of phase shifting counters that slide
and shift their count sequence in time to the video raster. A
cursor is available to write in the pattern, while various
phasing and counter direction parameters are used to offset the
scanning order of the resulting video pattern. It differs from a
strict frame buffer design in that the counters that read the
memory are not locked into a static scanning order, but drift and
wrap-around as the raster progresses.
The 1K by 1 bit static RAM memory stores patterns that are
entered in an orrlerly or randomized sequence, with data
locations pointed to by a "write cursor". The cursor is
a Point or "cross-hair" that is locked horizontally and
vertically, with a pushbutton that enables the entry of data.
Timing, sync and the output colorizer were borrowed from the DV#
1. The cursor timing was pulled from the
Voltage-to-Position-Converter, and adjusted with a joystick.
Later design of a digital cursor allowed for stable, and
repeatable positioning.
A set of three "cascaded" 4 bit counters are arranged
so that a first counter (C) feeds a second (B), which feeds a
third (A). The end counter (A) is clocked at the subearrier rate
and loaded from the second counter (B) at each horizontal sync
pulse. The second counter advances at the horizontal rate and is
loaded from the first counter (C) every vertical interval. Each
of the three counters has its clock input routed through a clock
divider. The output of these two end counters (A and B) form an 8
bit address to access the pattern stored in memory. The front
counter counts an elapsed frame count and controls the speed of
the pattern. Four banks of patterns are stored in the pattern
memory. This sequence of wrapping address counters causes a
pattern of harmonic rich images. The use of the subcarrier as a
horizontal clock generates a staggering line position adding
texture to the image.
The pattern memory output, along with selected memory address
bits, are combined and converted into a composite color video
signal in the DV# 1, using the Quad mixer and Color Chord
modules. The Weaver was used as an image source for video tapes
made by Beck, while his experiments in pattern storage and
display formed the basis for his later design work in video
games.
VIDEO WEAVER ][
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A few words from Woody Vasulka
In the summer of 1971, we went to San Francisco on an invitation
from Paul Kaufman. The days were cold and we often drove over the
bay to Mount Diablo to warm our bones. The National Center for
Experiments in Television was in a state of disintegration and
there were bitter feelings about
things we did not understand.
There were two instruments we were eager to explore: 'The
Bench" and Beck's DVS. The Bench appeared to us a monstrous
labyrinth, months away from a conquest. It had many knobs and
joysticks, many ways to alter or combine images. For us it
qualified as a synthetic provider, something to be avoided. We
were in our analytic phase and Beck's device appeared much more
tempting, much more mysterious. The label itself had a nicely
provocative slant: Direct Video Synthesizer.
Although not long lasting, there was a period in video when the
subject of representation was discussed, resembling the dialog
between musique concrete and the Synthesizer or the Bazenian
discourse of filmic reality. The appropriation of images was the
topic, those taken from God/Nature through the camera versus
those constructed inside the instrument. There was a clear
interest in machine-made forms as far away from nature as
possible. The synthetic principle was the talk of the day.
Beck also presented a rather scholastic theory of synthetic
pictorialism, something he later meticulously explained in his
didactic tape. Although we got inspired by Beck in general, we
never got to touch his instrument. Nevertheless, the tool pool
there was an enlightened one. Besides the specialized video gear,
there was a Buchla box, well suited for controling video.
"The Bench", constructed by Larry Templeton, produced
numerous works mostly by Roarty, Gwin and Hallock. "Painting
in time" was how they used to describe the process.
Whatever the original agenda might have been, here was a group of
people who defined a highly personalized and unique pictorial
style, something quite incompatible with the interests of a
broadcast station (KQED).
Portions of this page have been taken from ARS ELECTRONICA 1992.
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