VIDEO
SYNTHESIZER DEVELOPMENTS
This is an intro article to analogue video synthesizers, written
by: Jeffrey Siedler
Before the widespread use of digital computers in the
manipulation of video imagery, many artists and video
experimenters used various analogue electronic methods to
generate real-time images on a television screen. Many of these
methods were borne from the appropriation of technology from
analogue audio music synthesizers and analogue computer
techniques and reworking this technology for the creation of
video images and video signals. Analogue video synthesis
therefore is the creation of video imagery using analogue
electronic technology, and many pioneering video artists today
have had their early experience using analogue equipment to
realise their visual creativity.
The first video synthesizers appeared on the scene almost a
decade after the development of completely integrated audio
synthesis systems. Video synthesizers are technically more
complex than audio synthesizers with video signals covering a
frequency spectrum 100 times greater than for audio signals, and
must be constructed according to precise timing synchronisation -
the signal must be time-based for a viewable picture to emerge.
Because of this reason, the development of video synthesizers had
taken longer to emerge compared to its audio counterpart (Dewitt
in Vasulka, 1992).
A wide variety of electronic instruments have been constructed by
engineers and artists since the mid 1960s. Each imaging system
that had been developed reflected the technical and artistic
capabilities of its maker - in some systems the resultant image
is the product of the inherent circuit design, in other systems
the electronics produce a more specific visual or psychological
effect (Beck in Schneider & Korot, 1976).
CAMERA IMAGE PROCESSOR TYPES
These devices typically include such units as colourizers which
add chrominance to a monochrome signal. Examples include the
Fairlight Electric Paintbox, the Paik/Abe video synthesizer and
the Cox Box.
DIRECT VIDEO SYNTHESIZER TYPES
These instruments construct an entire video signal and image
without the use of any external camera image. Examples include
the Beck Direct Video Synthesizer, the EMS Spectron, the Siegel
EVS and the Supernova 12.
SCAN MODULATION / RESCAN TYPES
These devices use the principle of scan modulation to alter the
geometry of an image on a monitor. This image is then rescanned
by a video camera to transform this image into a proper TV scan
picture. Examples include the Scanimate by Computer Image Corp.
and the Rutt/Etra Scan Processor.
NON-VTR RECORDABLE TYPES
These instruments include those which generate a video display on
a monitor which does not actually produce a standard TV signal
waveform. Most are based on the principle of magnetic distortion
- using the colour picture tube as if it were an oscilloscope
screen. Examples include Bill Hearns Vidium and the Tadlock
Archetron.
(Beck in Schneider & Korot, 1976)
Further to this there are two main classes of video synthesizer.
Most of the synthesizers of the 1970s were analogue. A few later
varieties were digital, an example being the Quantel Paintbox. A
digital video synthesizer typically samples or generates an image
as an array of pixels. These pixels are stored as layers of red,
green and blue brightness components of a video signal. The
pixels are stored in computer memory. The more pixels in memory
results in a sharper image. By storing more layers this results
in a greater depth of the colour range of the picture. Digital
synthesizers are effective with tasks that require the shifting
of information quickly, and are used for many of the special
effects seen on television. An example of a digital video
synthesizer is the Fairlight CVI (Computer Video Instrument) made
in Australia in 1984.
Analogue video synthesizer use memory differently to digital
synthesizers. They will usually modify a video signal passing
through them in a similar way that an audio signal is processed
in an analogue synthesizer. A simple video synthesizer would
incorporate oscillators referenced to the field rate of the video
screen. These oscillators create divisions on the screen that can
be made to move and change size by tuning them against this rate.
Each oscillator can be modulated by another creating sinusoidal
modulations and signal variations. Some machines incorporate a
colourizer. A colourizer assigns different colours to different
greyscale brightness levels of a video picture. Controls are
provided to adjust the red, green and blue levels for each colour
assigned, and the key threshold level where each colour will
start to appear. Analogue video synthesizers are effective at
real-time treatment of a video signal, and creating dynamic
sinusoidal patterns on the screen, which would normally require
much slow calculation on digital computers (Ellard, 1990).
Video synthesizers give the video artist enormous creative
potential to realise complex colour images and to modulate or
affect these images in real-time. Only in recent years has
digital-computing power enabled the artist such real-time control
over their creations - control that was inherent in analogue
imaging systems. Combinations of different synthesizer types give
analogue control over almost all dimensional components of a
video image.
Today the video synthesizer has been largely replaced by imaging
and animation software available to suit the personal computer
user. However, video synthesizers fulfilled an important artistic
need to provide a direct means whereby an artist could
immediately create and dynamically compose colour imagery in
real-time. Video synthesizers allowed for a freedom of expression
that would compliment visual performances and could be considered
performance instruments in their own right.
REFERENCES
Schneider, I. & Korot, B. (editors)(1976) Video Art: An
anthology, Harcourt Brace & Jovanovich
Vasulka, W. (1992) Eigenwelt der Apparate-Welt ARS Electronica:
Pioneers of Electronic Art, Linz, ARS Electronica
Ellard, T. (1990) Sevcom Booklet No. 5 The Journal of Severed
Communications.
FURTHER READING
Artwick, B. (1985) Microcomputer displays, graphics and
animation, Prentice Hall.
David, D. (1973) Art and the Future: A history/prophecy of the
collaboration between science, technology & art. Thames &
Hudson.
Popper,F. (1993) Art of the Electronic Age, Thames & Hudson.
-Return
to the Video Synth Main Page
hallway | reception | tools | library | lab | lounge | hangar | school