Pilgrim R1




PilgrimR1 is a real-time 2D/ 3DVJ software tool. It features an advanced graphics engine which is able to render anything, from capture video streams to breathtaking motion blurred particle systems in a 3d landscape. 
Pilgrim is specifically designed to function as a live performance tool. Therefore it offers an intuitive and easy to use interface, an automatic beat-generating sound system, a MIDI controller interface and multi-monitor capabilities.



 

Layer based

The atomic element of a Pilgrim presentation is the layer. A layer is a graphical effect like a video clip or a 3d environment. A presentation usually consists of multiple layers. The final output is achieved by blending the individual layers.

Pilgrim supports two kinds of layers:

1. Streaming video layer:
the streaming video layer can play both from a video stream from disk (ie. an AVI or MPEG clip) and from a capture device video stream (ie. a web cam). All media Windows Media Player can play, Pilgrim can play! It is extremely fast: unlike most popular VJ software, Pilgrim is able to display 8 streams at a time on a medium range PC.  Furthermore, a wide range of real-time effects can be applied onto the media. Last but not least, this layer can render to a texture instead of rendering directly to screen. This texture can then be used in a scene layer as a material for a 3d object.

Features in detail:
- supported video formats:
  -AVI (Audio Video Interleave) format. A variety of codecs is supported (e.g. DivX).
  -MPEG (Motion Pictures Experts Group) format
  -MOV (Apple QuickTime) format
- Playback from a capture device stream (web cam, dv-cam, Firewire)
- Broad range of effects

2.
Scene layer
the scene layer encapsulates a 3d- environment. The complexity of the 3d environment can range from a simple tunnel with some effects applied onto it, to a game-like environment with a terrain, buildings, lens flares, lighting and lots of cameras trying to show all the action from all directions!

Features in detail:
- import from 3ds file format or proprietary file formats
- supports all popular image formats
- advanced terrain rendering system: can render huge terrain consisting of hundreds of thousands triangles per frame
- advanced particle rendering system: particle emitters and lens flares
- hierarchy based motion system: models, cameras, lights and particle emitters are all actors that can be linked to each other.
- effects pipeline for models
- shader technology
- shadow maps for static shadows
- physics system
- prefabs
- highly optimized: geometry is categorized, i.e. static geometry is handled differently by the engine than dynamic geometry
- powerful and easy to use editor:
  - lots of tools to make things easier: array, mirror, clone, scatter, tilt, align;
  - everything can be edited while you perform
- etc.

Linking

Using a powerful linking system, Pilgrim is able to link every parameter (i.e. the rotation of a camera) to an internal- or external input device. Some examples to illustrate this: linking the speed of a camera that travels through a tunnel to the number of beats per minute, so that as the BPM increases the speed of the camera increases. Linking the scaling of the terrain to the amplitude of the lower frequencies of the incoming sound, so that the mountains bounce on the beat. Or linking the zoom factor of a camera to a specific trigger on your MIDI controller so that whenever you trigger, the camera quickly zooms in and out.

Depth

Pilgrim has an amazing amount of depth. But only YOU decide how deep you want to go. The user interface has been designed to comfort both the vj that simply wants to play video clips and as well the vj that fancies complex sound reacting 3d environments. The user interface has been designed to make the creation of an impressive show easy. It is not necessary to use the more advanced features to get you up and running.

Thus, whether you want to use it as a video mixer or are more attracted by its immense 3d possibilities, Pilgrim is a worthy addition to your VJ- tool shed.

Non-stop performance

Multi-threading technology and multi-monitor rendering make it possible to simultaneously render and edit your presentation.
New layers can be uploaded to the program without a need to stop the presentation.

You are in control

All parameters can be edited in advance or during the show. The beat, which is the heart of a presentation, can be tapped manually. Hotkeys aid in activating and deactivating the layers. The MIDI controller plug-in gives you tons of live controlling options.

Software Requirements

- DirectX 8.1/ 9.0b installed
- the right codecs to play your media
- Nvidia Detonator Drivers (for Geforce based chipsets)
- ATI Catalyst drivers (for Radeon based chipsets)

- Microsoft Windows 98/ 2000/ ME/ XP

Hardware Requirements

Minimal Configuration:
CPU: 350 MHz
RAM: 128 MB
VGA: Geforce 1/ Radeon7500 class, 32 MB on-board RAM

Recommended Configuration
CPU: 1.5 GHz
RAM: 256 MB
VGA: Geforce 4/ Radeon 8500 class, multi-monitor support, 128MB on-board RAM
Extra's: MIDI device, video capture device

 



Check out the publisher's website for more info and the latest downloads and purchasing details.