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Layer
based
The
atomic element of a Pilgrim presentation is the layer. A
layer is a graphical effect like a video clip or a 3d
environment. A presentation usually consists of multiple
layers. The final output is achieved by blending the
individual layers.
Pilgrim supports two kinds of layers:
1.
Streaming
video layer:
the streaming video layer can play both from a video
stream from disk (ie. an AVI or MPEG clip) and from a
capture device video stream (ie. a web cam). All media
Windows Media Player can play, Pilgrim can play! It is
extremely fast: unlike most popular VJ software, Pilgrim
is able to display 8 streams at a time on a medium range
PC. Furthermore, a wide range of real-time effects
can be applied onto the media. Last but not least, this
layer can render to a texture instead of rendering
directly to screen. This texture can then be used in a
scene layer as a material for a 3d object.
Features in detail:
- supported video formats:
-AVI (Audio Video Interleave) format. A
variety of codecs is supported (e.g. DivX).
-MPEG (Motion Pictures Experts Group) format
-MOV (Apple QuickTime) format
- Playback from a capture device stream (web cam, dv-cam,
Firewire)
- Broad range of effects
2. Scene
layer
the scene layer encapsulates a 3d- environment. The
complexity of the 3d environment can range from a simple
tunnel with some effects applied onto it, to a game-like
environment with a terrain, buildings, lens flares,
lighting and lots of cameras trying to show all the
action from all directions!
Features in detail:
- import from 3ds file format or proprietary file
formats
- supports all popular image formats
- advanced terrain rendering system: can render huge
terrain consisting of hundreds of thousands triangles
per frame
- advanced particle rendering system: particle emitters
and lens flares
- hierarchy based motion system: models, cameras, lights
and particle emitters are all actors that can be linked
to each other.
- effects pipeline for models
- shader technology
- shadow maps for static shadows
- physics system
- prefabs
- highly optimized: geometry is categorized, i.e. static
geometry is handled differently by the engine than
dynamic geometry
- powerful and easy to use editor:
- lots of tools to make things easier:
array, mirror, clone, scatter, tilt, align;
- everything can be edited while you perform
- etc.
Linking
Using a powerful linking system, Pilgrim is able to link
every parameter (i.e. the rotation of a camera) to an
internal- or external input device. Some examples to
illustrate this: linking the speed of a camera that
travels through a tunnel to the number of beats per
minute, so that as the BPM increases the speed of the
camera increases. Linking the scaling of the terrain to
the amplitude of the lower frequencies of the incoming
sound, so that the mountains bounce on the beat. Or
linking the zoom factor of a camera to a specific
trigger on your MIDI controller so that whenever you
trigger, the camera quickly zooms in and out.
Depth
Pilgrim has an amazing amount of depth. But only YOU
decide how deep you want to go. The user interface has
been designed to comfort both the vj that simply wants
to play video clips and as well the vj that fancies
complex sound reacting 3d environments. The user
interface has been designed to make the creation of an
impressive show easy. It is not necessary to use the
more advanced features to get you up and running.
Thus, whether you want to use it as a video mixer or are
more attracted by its immense 3d possibilities, Pilgrim
is a worthy addition to your VJ- tool shed.
Non-stop
performance
Multi-threading technology and multi-monitor rendering
make it possible to simultaneously render and edit your
presentation.
New layers can be uploaded to the program without a need
to stop the presentation.
You
are in control
All parameters can be edited in advance or during the
show. The beat, which is the heart of a presentation,
can be tapped manually. Hotkeys aid in activating and
deactivating the layers. The MIDI controller plug-in
gives you tons of live controlling options.
Software
Requirements
- DirectX 8.1/ 9.0b installed
- the right codecs to play your media
- Nvidia Detonator Drivers (for Geforce based chipsets)
- ATI Catalyst drivers (for Radeon based chipsets)
-
Microsoft Windows 98/ 2000/ ME/ XP
Hardware
Requirements
Minimal Configuration:
CPU: 350 MHz
RAM: 128 MB
VGA: Geforce 1/ Radeon7500 class, 32 MB on-board RAM
Recommended
Configuration
CPU: 1.5 GHz
RAM: 256 MB
VGA: Geforce 4/ Radeon 8500 class, multi-monitor
support, 128MB on-board RAM
Extra's: MIDI device, video capture device
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