| CHANNEL 3 VJ SOFTWARE |
| One
important note, this was my old page for Channel 3's software. I
leave it here for historical retrospective purposes in the evolution of
their revolutionary software. Here is the new page for their current VJ Product: SVD1 |
CT1
- NEWSFLASH: DL NOW AVAIL
Channel Three Classic, also called Channel Three 1, is the first
program made by the Channel Three team that has actually been
used by various VJ teams to give VJ performances. This visual
instrument or graphics synthesizer uses a dual-monitor setup. One
monitor (SVGA) shows the interface, the other (3Dfx) shows the
output. By for example projecting the 3Dfx output onto a screen,
you can please your audience with your realtime animations.
After two years of development Channel Three Classic has grown to
be a powerful tool for creating realtime graphics. From
"high-tech" flights through morphing tunnels,
metaballs, weird texture-effects, 3D object shows, morphing 3D
objects to more "mood-affecting low-tech" designlines,
beatflashes, stroboscopes or on-the-beat zooming textures;
Channel Three Classic gives you the power to interact with these
realtime effects, in realtime.
The beat-synchronizer gives the extra ability to time your
visuals to the beat of the music very quickly. Synchronizing to
the BPM and the timestamp takes only two taps on a button.
Virtually every effect written for Channel Three Classic reacts
to this music-beat function. Also, you can change the texture of
any effect in realtime. All it takes is a single mouse-click. The
interface is easy and intuitive, as you might be able to see
here:

The interface is divided into two simular parts. These two parts
are called "channels". In each channel you can create a
combination of effects. This consists out of one fullscreen
effect and several non-fullscreen effects (in time also, meaning
for example a stroboscope in this case is not a fullscreen
effect). These two combinations of effects can then be crossfaded
into the final output using the crossfader-bar.

A limited edition release has just become
available outside the inner circle - requires a 3dfx card for dedicated visuals output.
Download for: PC
CT2
The new Channel Three system, CT2, is a new VJ server currently
in development.
It will feature:
So how does it work?
The three basic components of the new Channel Three system; the
server, the interface and the output device, can be combined in
any way you want. You might use a single system to run all three
components, the output device in a window as well as the
interface or perhaps the interface on a single monitor and the
output device on another, or, you might use a network of
computers (may be different platforms per computer) to let two or
three people use the interface at once and to have maybe 2 or 3
or 9 output devices all displaying the "effect space"
in a different way.
There is an extra component called an 'input device' which gives
extra input to the system. This may be an automatic beat-command
(timing the images to the actual music automatically) or commands
to change the interface or maybe to start a new effect. The
structure of the input device is very open. Applications of the
input-device might be:
Example:
Once the server-program is started, we can start other components
like the interface. Let's assume we start the interface once; the
interface-program connects to the server. This can be on one
single non-network system, or it can be via a network (also
internet). The interface alters the state of the Channel Three
system. For example if you turn a knob, the state of the knob
changes in the entire system. The server synchronises this with
other instances of components. For example if you would start the
interface twice, as you can, turning a knob on one instance
effects into turning the knob on the other instance of the
interface.

With the server and the interface running, we want output! In
Channel Three Classic, all was done on one computer. This meant
in order to get full-screen output, we needed two (video-)
output-signals in one computer. Now we can also use a network, so
any other computer can be 100% devoted to being the output
device.
The output-device renders all active effects, creates and renders
a "3D effect-world" of it. All the CPU-intensive work
is done by the output-device.
You can adjust the view-frustrum of each output-device. With this
you can make any configuration of monitors to view your
effect-world in any way. Make a 4x4 grid of monitors to create
one bigger screen; make a cube of monitors in which the audience
can see the effect-world from any side, make two renderings for a
HMD to get a true 3D image; it's all possible.
The banker-program is to configure the system before using it.
You can tell the system which effect-modules you want to use,
which textures, which 3D objects, which movies etc.
Effects currently under development for CT2 are:
As of late December 1999, CT2 is currently unavailable for
downloading or sales. Please visit www.channelthree.net at a
later date for more details.